﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;

public class CopyFile : MonoBehaviour {
    string PerPath;//持久化路径
    string StremPath;//不压缩文件夹
    int i;
	// Use this for initialization
	void Start () {
        PerPath = Application.persistentDataPath;
        StremPath = Application.streamingAssetsPath;
        foreach(var item in Directory.GetFiles(StremPath))
        {
           // Debug.Log(item);
        }
	}
	
	// Update is called once per frame
	void Update ()
    {
        i++;
    }
}
